Changelog
Bigggg update
- Added 2 new firing modes, Beam and Semi-automatic Beam, pretty much lasers
- Added 3 new beam weapons, CR4K Mining laser, for brass tier, Shard Culler for Diamondsteel and Flayed God, Scorched Tier
- Reworked the Laser Musket (formerly Rail Musket formerly Laser Musket) AGAIN, now its actually a laser musket, kickass. And reworked the Waltz Conversion to be a laser gun
- Added Plasmabuss, plasma counterpart to the laser musket
- Implemented the Single item reload, requiring 1 of the ammo to fully reload gun, used in all beam weapons, and all blaze fuel weapons
- Reworked blaze fuel, much more expensive, but now is more efficient in its use, and you can now huff the blaze fuel.
- Reworked the entire energy core/plasma core system to be less tedious.
- Added Gun attributes (Thanks Billnotic!
- Added a change, where the previous create specific guns (umax, venturi and gale) will load as energy guns instead of airguns if create is not loaded
- Added Scratches, a shoulder fired nitro buckshot airgun.
- Fixed the airgun projectiles not considered projectiles, causing issues with I frames
- Added Nervepinch, new Scorched charge Energy gun, fires blaze rods
- Reworked Charge/pulse firing type, now can be fired without fully charging, with a heavy nerf to damage if not fully charged
- Added Grandle rifle to brass tier
- Added Valora to diamond steel tier
- Added built in crit chance to all guns, ranging from 0.25% chance up to 15% chance depending on the gun
- Added a ton to the gun building json, primarily regarding muzzle flash stuff, making most of it data driven now, as well as added new sound stuff for reloading
- Added Plasma Block
- Added Range finder item, using it will display targeted entity/block type and distance from user
- Added Diamond Steel and Treated Brass armor sets (thanks to Albatross Feroz for the diamond steel!)
- Added Empty core and Empty tank, used in recipes and as byproducts when reloading
- Added Purity seals to Diamond Steel guns, adding faith to them
- Shrunk plasma projectile explosion radius, slightly less dangerous to use
- Added new particles to Beowulf projectiles
- Tweak to log items to glint when they have stored entities inside
- Buffed Super Shotgun, as well as some tweaks to the model to look less ridiculous
- Added retrievle chance for airgun projectiles
- Made Heavy guns, Piglin guns and ocean gun event handlers to now use tags, allowing to add or remove categories.
- Added some more tweaking to Sky Carrier spawning
- Probably some other stuff i forgot about lmao
Files
ScorchedGuns-0.3.7-1.20.1.jar(11.04 MiB) Primary
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Release channel
ReleaseVersion number
0.3.2.7Loaders
Forge
Game versions
1.20–1.20.1Downloads
113Publication date
November 19, 2024 at 8:34 PMPublisher
ribss498
Member