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Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

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All versions1.0.0+1.20.1

1.0.0+1.20.1

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Changelog

Changelog

  • Reimplemented the OfflinePlayerCache.
  • Added internal type safety for values.
  • Implemented more fleshed out command details, which will help provide more context on certain things.

Changes

  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
  • OfflinePlayerCacheAPI is the class that will be used to both register and get the cache (via constructor with server).
  • The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki.

Dependencies

dependency-iconFabric Language Kotlinrequired
dependency-iconFabric APIrequired

Files

offline-player-cache-1.0.0+1.20.1-fabric.jar(56.44 KiB) Primary
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offline-player-cache-1.0.0+1.20.1-fabric-sources.jar(18.34 KiB)
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Metadata

Release channel

Release

Version number

1.0.0+1.20.1-fabric

Loaders

Fabric Quilt

Game versions

1.20.1

Downloads

242

Publication date

May 16, 2024 at 10:17 PM

Publisher

bibireden

bibireden

Lead Developer

Version ID

Modrinth is open source.

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