Changelog
This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. There have been some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time. If you disabled certain options due to these bugs, please consider re-enabling them.
Changes by me, Roadhog360
- Fixed furnace crackle playing the sound in empty furnaces
- Fixed mesa shafts crashing servers.
- Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
- Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
- Fixed berry bushes not consuming bone meal
- Fixed Blast Furnace and Smoker showing in NEI when they're disabled
- Fixed Fly-sprinting simply not working
- Fixed new anvils not being obtainable
- Fixed new enchanting tables not being craftable
- Fixed tile replacer not running replacement if there is no tile entity (like with anvils)
- Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
- Adjusted some config comments, and fixed config typos, and add description for new anvils
- Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
- Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
- Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
- Frost walker no longer generates ice over entities
- Added option to adjust new boat speed
- New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on due to the way it works)
- Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
- Added the option to make all blacklists be treated as whitelists instead
And now some changes thanks to my new friend embeddedt!:
- Potentially reduced cascading worldgen lag
- Fixed the Blue/Red Power stone tile recipe conflict
- Fixed tuff configuration being ignored and using the deepslate blob size instead
- Fixed new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
- Added a VERY EXPERIMENTAL version of spectator mode!
- Added experimental option to not drop items when closing your inventory
- Added swift sneak
- Added chest boats
- Added tinted glass
- New boats can break lily pads
- Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
- When the step fix is enabled, also allow stepping up to .6 blocks instead of .5
Files
Et_Futurum_Requiem-2.4.0.jar(4.1 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
2.4.0Loaders
Forge
Game versions
1.7.10Downloads
5019Publication date
July 7, 2022 at 11:42 PMPublisher
Roadhog360
Owner